![]() What I would like is some more options when it comes to rotary engines. If these alterations and additions are made it would be a huge improvement to competitive drifting and would offer far more to the Forza drifting community which is currently grossly under represented in Forza Horizon 5. It o.tructs your vision in certain view modes. Please remove, reduce the size of, or make semi transparent the leaderboard in drift comps. It would be ideal to have A, S1 and S2 as separate classes to compete in.Ħ. I personally enjoy both but RWD cars cannot compete with AWD cars which practically eliminates competitive RWD drifting.ĥ. AWD and RWD need to be separate categories. It would be ideal if the only smoke viewable was from your own car.Ĥ. Its impossible to see where you're going with so much smoke produced by all cars. Please reduce or remove the smoke produced by competitors cars. On some tracks even completing a second lap is impossible without rushing. The session times in the open drift competition are too short. Interest fades quickly without a public measure of improvement and skill.Ģ. The ranking system is what kept my friends and I coming back to FH4. It was the one place where competitive drifters could compete against each other while improving their own rank. The ranking system and separate ranked competitions of FH4 should be added to FH5. I hope over the course of Horizon 5's life, or at least eventually in Horizon 6, the event lab can grow into a much more developed part of the game and not just the curiosity it feels like now.ĭrifting competitions in Forza Horizon 5 desperately need improvement. ![]() Open arenas offer a whole separate set of potential game modes from the track based format, and probably would be even more conducive to complex scripting for rules, but yet there's no options to tap into that. As far as I can tell in Horizon when you go to blueprint a playground game there are no specific options in the rules editor, and in fact it's still full of race type rules like checkpoints and running position. Finally, Motorsport has had settings specific to playground type games like tag and infected. ![]() Pie-in-the-sky dream for probably a future game would be to allow for entirely changing out cars on the fly, like is possible in The Eliminator. So in addition to adding grip as an option for Horizon it would be nice to have even more stats to change. Changing properties like these can be a lot more interesting if they can be altered by scripting happening during the race instead of just being fixed from the start. Speaking of engine torque, Motorsport iirc has that as something you can set as a constant number for the event, but it also has a similar option for grip that Horizon doesn't. Many silly game modes could be created out of like, as a simple example, dividing the players into six teams of two and letting each player honk to give their teammate more torque at the cost of some of their own. there's very little use of having a rule ever target a specific player by number. Player 4 or whatever), but without any way to get context for who player 4 is, what team they're on, what they're driving, etc. Right now you have the option to do things to a specific (e.g. In Motorsport it's nice for multiclass racing and the like, but with the scripting tools in Horizon you could do so much with it if it was available. Horizon is also lacking the option to divide players into groups or teams that have different properties. Horizon has the showdown mode that's kind of buried as even being a feature, but it's not very flexible. Motorsport games also give you options to set the grid order and roll off delay. No option to force stock, restrict drive type, power, weight, aspiration or any number of things that make a huge difference in what the car actually is and races like. Sure you can set a performance class, but that's literally it. ![]() Way more advanced car restrictions that actually address the cars in their current form and not just the base models to choose from. But that aside, I see a lot of unrealized potential in the rules editor where more options could do a lot to make it into something special.įirst of all, a lot of useful options have actually been in Forza Motorsport for many years now. ![]() First and foremost, the inability to edit routes is easily the biggest issue that needs fixing, because the way it is now is so unfriendly to dedicated creators that very few people will ever be willing to make high-effort content long-term. Event lab feels like one of the most interesting areas of the game for community longevity, but right now it feels pretty undercooked. ![]()
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